

They are intended as an anti-infantry squad, but multiple units focusing their fire can trouble larger units such as wraithguard.Īs with heavy weapons units in Relic games, heavy weapons crews need some setup time. Select Space Marines who have taken their vitamins wield these in underslung posture. The devastator's heavy bolter is a huge belt-fed machinegun that you'd normally find bolted onto the back of a truck. Plus it's nice to have some Space Marines running around, isn't it?īad for: Getting anything done without backup. Good for: Sitting on points, burning chokepoints, slowly whittling down enemy infantry. It should hopefully give you a sense of how the army works and how Dawn of War 3 plays. The game isn't out until next year, so roles and abilities are subject to change.

Here I'll get stuck into the Space Marine army itself to take a look at how individual units function. If you're looking for an overview of how the single player is structured, how elite and line units work, how elite hero units differ from line units (they're redeployable on a cooldown timer, rather than built at base), what Relic's design aims are and more general info, check out our initial preview feature. By the end of the hands-on session, thousands of Eldar were dead. It involved a lot of heavy weapon devastator squads and judicious use of the giant orbital laser ability. I tried a traditional combined arms mix of infantry, robots and tanks, but had even more fun attempting quirky builds (all Dreadnoughts all the time, servitors as scouts) to discover the Space Marine army I enjoyed using the most.

Army building is a vital component, and I was impressed with the variety of forces you can build, even within this single faction. I ran the mission several times, and managed to get a feel for how the Space Marines operate in Dawn of War 3. The mission culminated in a fight with a huge Eldar force, led by their newly revealed super-unit, the huge wraithknight. The Eldar used webgates to launch regular raids on my base from three directions, and ambush forces laid a neat trap around a westerly resource point, hiding out of view on the surrounding cliffs.

The map was made up of a series of open areas, gated by cliff faces and Eldar shield walls. Once the base was up the whole map was available, and I was free to capture resource points and take out the Eldar gates in the order of my choosing.
